Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Vs Most champs

+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Ability Order Always max like this

Living Forge (PASSIVE)
Ornn Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Fiora
Lvl 1 trades arent worth it unless in minion wave walk away to reset her vital rush bramble 1st back use your w and pretend to auto to bait her parry then sidestep and now combo the shit out of her. Hug walls when she ults she will outscale you in the split but youre a teamfighting tank machine so just shove the waves and wait for a tp teamfight.

Yone
Synergies

Yone
Champion Build Guide
x Why Should I Play Ornn? x Overview of Ornn's Abilities
x Itemization x Trading Patterns |
x Combos
x Conclusions x Update Log USE THE MATCHUP SHEET ITS AWESOME Matchup Sheet For More Info My Stream |
Introduction & Credentials
Im Makkro. I have peaked at 1057 LP on EUW and Challenger in the Korean Server by playing only Ornn with about 3 Milion Mastery Points and have achieved Challenger Rank and am propably the best Tank Player in the Server.I have mastered and know everything there is to know about Ornn. I also stream Exteremly High Elo Ornn gameplay on my Twitch consistenly where you can learn more about laning and mid game macro on the champion. I've been playing League since Season 3 so I know all about this game since Im a veteran at this. I've focus on improving on
I have won vs the best top laners that EUW has to offer in challenger by playing an off-meta champion that isn't known as a solo-killer so this guide will help you do just that. Kill and win lane and stomp teamfights and gain that sweet +20 LP.


| PASSIVE | LIVING FORGE
Ornn can create masterwork items for himself and for his allies. Ornn can spend gold to forge non-consumable items anywhere. Additionally, Ornn gains an additional bonus HP, armor and magic resistance from all sources and with each masterwork upgrade. You can use

| Q | VOLCANIC RUPTURE
| Range: 800 | Cooldown: 9/8.5/8/7.5/7 | Cost: 45 |
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. Scales with your attack damage and deals physical damage. This ability is your main poking device and It's also a great zoning tool make sure to use this like an
Examples of Ornn Q being used as anivia wall in chokepoints





| W | BELLOWS BREATH
| Range: 500 | Cooldown: 12/11.5/11/10.5/10 | Cost: 45/50/55/60/65 |
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Fire and Brittle deal %HP of target's as magic damage. Ornn's basic attacks against Brittle enemies briefly knocks them back. This is your biggest damage ability and it interrupts a lot of cc like

| E | SEARING CHARGE
| Range: 800 | Cooldown: 16/15/14/13/12 | Cost: 35/40/45/50/55 |
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. Scales with your armor, magic resistance and deals physical damage. This is your main cc tool for peeling and combos. In laning phase you can use it as a dash onto your opponent and just run them down. It can be interrupted so be careful how you use it and when you use it. Make sure no random hooks or cc is thrown at you so the ability actually goes through. Same goes for his ultimate
ULTIMATE

| R | CALL OF THE FORGE GOD
| Range: 2500 | Cooldown: 140/120/100 | Cost: 100 |
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. Scales with your ability power and deals magic damage. This is your big engage but be careful for
|
|
Flash
|
|
|
Exhaust |
Resolve
|
|
|
|
|
|
|
|
|
|
|
|
|
Inspiration
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Inspiration
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Resolve
|
|
|
|
|
|
|
|
|
|
|
|
|
or |
In this chapter I'll introduce you to my recommended build path for Ornn which will be the most optimal into most teamcomps but you will have to think on your own and adapt.
|
This build path is the most universal one on |
|
This build path is the highest dps on |
Core Items
|
This combo gets easier and easier to do the higher attack speed you have it lets you weave in an extra grasp proc and auto which is about 100-200 damage extra you can only do this if you start in melee range
Your main goal in a front to back teamfight is really simple all you have to do is soak up damage and CC as efficently as you can while your backline does damage and supports help you tank or keep asassins away.The key is holding your spells especially if they can be interrupted by enemy CC.
Like if you have
If you brittle somebody but dont need the damage on them just wait for your teammates to proc the brittle with a cc of their own. Because if youre all 5v5 and really close you don't need to proc brittles because a
Poking Comps
Assassin Comps
Your goal against these types of comps is build in a defensive way so your ad carries can survive and you have to stick really close to them and be ready to
Dive Comps
Against these types of comps like
My Twitch Stream
My Discord









































Twitter
YouTube
Twitch
You must be logged in to comment. Please login or register.