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Recommended Items
Runes: Aftershock
1
2

Resolve
Inspiration
+8 Ability Haste
+2% Movement Speed
+65 Base Health
Spells:
Kill pressure

Flash
Ignite
Items
Ability Order Q-W-E

Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Swain
After lvl 6 you will not really be able to kill him without ignite. He will become quite a problem.

Kai'Sa
Kai'sa has great followup and your CC gives her a lot of burst with her passive.
Synergies
Ideal
Strong
Ok
Low
None

Kai'Sa
Kai'sa has great followup and your CC gives her a lot of burst with her passive.
Champion Build Guide
Why play Nautilus?
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+ Very strong early + Great engage and peel tools + You have a big impact on the game + Very fun to play |
- Missing hooks can be very punishing - Might struggle with weak adc - Has no sustain - Gets outscaled by enchanters |
Runes: Resolve
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Runes: Inspiration
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Items
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Speedy roams Trailblazer is a great item as it gives you and your teammates movespeed to cross the map faster. |
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Stickiness Zeke's Convergence creates a slowing field around you which makes you sticker and harder to kite away from. |
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Chivalry isn't dead Knight's Vow gives you great stats for the cost and helps you peel for your fed teammate and keep them alive (and get some healing for yourself as well). |
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Anti-heal If the enemy team has a lot of healing this is a great item, but in a pinch |
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Anti AD item Frozen heart is a really cheap tank item with great stats for the cost and the added benefits of the passives make this a really compelling item when facing multple AD or AA based champions. |
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Anti AP fight item Abyssal mask gives you a lot of magic resist and health for its cost. It also enables you and your ap damage dealers to do more damage. |
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Anti AP poke item Kaenic Rookern is a great tank item when facing a lot of long range poke. It's a bit expensive, but it's well worth it. |
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Single damage threat Anathema's Chains is a decent choice if the enemy has one super strong member and four bots/tanks. It also reduces their tenacity. |
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Great objective vision control Vigilant Wardstone should always be your final item if you get this far. It gives you more wards on the map, more control wards in your inventory and some nice bonus stats as well. |
Abilities Explained
Staggering Blow Short CC on AA. Your passive allows you to root an enemy when you auto attack them every 6 seconds. Try to apply to multiple people in a fight.
Dredge Line Anchor or hook? Your primary ability on
Titan's Wrath Shield and bonus damage. Your W is a shield that also gives you a "mini-tiamat". (It works as an auto attack reset allowing you to instakill wards placed in front of you.)
Riptide Big AOE slow. This ability causes three shockwaves to erupt around you, dealing damage and slowing enemies. (Can be cast during your
Depth Charge Point and click AOE knock up. Your utlimate ability sends out an undodgeable knockup that will chase your target and knockup enemies it passes under.
Abilities Tips
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Random tidbits
This chapter will have random information and tips regarding that didn't fit into the guide elsewhere.
If I don't need the
Tenacity and Slow Resist shard should I take
Flat Health or
Health Scaling? Well the
Health Scaling will give you more health level 7 and onwards, but I don't think that's very relevant on
Nautilus as you will be fighting a lot early on and because you're playing support you aren't going to get a lot of XP from waves so scaling stats will be less valuable anyways.
The damage taken from
Knight's Vow when redirected from your ally to you will proc and waste your
Celestial Opposition so try to keep that in mind as you have to be out of combat for 20 seconds for the shield to come back up. It also deactivates your
Mobility Boots even if the damage is only from minions.
When in a fight without your
Knight's Vow target (whether they're dead or just not in the fight) you should try to change your mark to another teammate. This way you're still getting value from the passive. Another thing to remember is that the target doesn't have to be your adc. If your adc is super behind while your midlaner is smurfing you should change priorities. Don't get stuck in the mindset of having to support only your adc!
Solstice Sleigh is not a heal it only gives bonus health, so it is not affected by grievous wounds or heal and shield power. Think of it as a mini
Wild Growth.
If you use
Dredge Line on a wall then 50% of the cooldown and mana cost will be refunded.
If you're being chased then you can use that to your advantage and hook a wall in the direction you're running and use your
Riptide then you will be dragged away towards the wall and the enemies chasing you will be slowed by your
Riptide from your previous location.
Runes:
If I don't need the
Items:
The damage taken from
When in a fight without your
Abilities:
If you use
If you're being chased then you can use that to your advantage and hook a wall in the direction you're running and use your
Other guides
Special Thanks
Special thanks to jhoijhoi for their great guide to coding.



















































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